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Procedurally Generated Dungeon

A procedural generation tool was developed by myself using modular assets to create varied, replayable dungeon environments in Unity. The project explored multiple methods, including Houdini's Wave Function Collapse and custom systems, ultimately building a node-based generation system that spawns rooms and props with randomized placement, rotation, and materials directly in the Unity editor. The tool is modular, scalable, and inspired by games like Dungeon Defenders and Orcs Must Die!.

Everything you see here other than the particle sytems and player movement was progammed, model and textured by me.